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package hextd.UI;

/**
 *
 * @author hylke
 */
public interface ScaledCanvas {

	public float getPaintScale();

	public void setPaintScale(float scale);

	public float getStrokeScale();

	public void setStrokeScale(float scale);

	public float getOffsetX();

	public void setOffsetX(float offsetX);

	public float getOffsetY();

	public void setOffsetY(float offsetY);

	public float getHexPaintWidth();

	public void setHexPaintWidth(float hexPaintWidth);
}